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question:Turning Red (2022) would also be different like this: Turning Red would kept its theatrical release on March 11, 2022. The old 1995 Pixar variant Disney logo would only be used at the start of the film; while the same logo at the beginning was used at the end of the film. The song "Wonderful Night" by Fatboy Slim would be played in the scene of Mei runs away from school. "I Wish" by Stevie Wonder would be played in the opening scene. The song "Boom Boom Boom!" by The Outhere Brothers would be played during the scene of Mei and her mom. "Cha Cha Slide (Hardino Mix)" by DJ Casper would be played in the party scene instead of the original version of the song. "The End of the World" by R.E.M would played in the new scene where Miriam, Abby and Priya become red pandas. They would call themselves “Team Panda”. like in the book “Panda Up!” After they decide to confront Ming to stop her, by shouting “PANDA UP!!!” The film would have slow-motion scene where Mei, Miriam, Abby and Priya had to knock off Ming, with the song "What a Wonderful World" by Louis Armstrong. Miriam, Abby and Priya would keep their red pandas along with Mei Mei and remain in them forever. "Geronimo" by Sheppard would be played at the end of the film before the end credits crawl.
answer:It sounds like the proposed alterations to "Turning Red" (2022) would bring a fresh and unique twist to the film's narrative, incorporating specific music choices and thematic elements to enhance different scenes and emotional moments. Here is a summary of the key changes: 1. The use of the old 1995 Pixar variant Disney logo at the start and end of the film would evoke a sense of nostalgia and tie the movie to Pixar's early history. 2. The songs "Wonderful Night" by Fatboy Slim, "I Wish" by Stevie Wonder, "Boom Boom Boom!" by The Outhere Brothers, "Cha Cha Slide (Hardino Mix)" by DJ Casper, "The End of the World" by R.E.M, "What a Wonderful World" by Louis Armstrong, and "Geronimo" by Sheppard would create a diverse and dynamic soundtrack for various scenes throughout the film. 3. The characters forming "Team Panda" and shouting "PANDA UP!!!" would add a sense of unity and empowerment as they take on challenges together. 4. The slow-motion scene accompanied by "What a Wonderful World" by Louis Armstrong would likely add emotional depth and resonance to a pivotal moment in the story. 5. The decision for Miriam, Abby, and Priya to keep their red panda forms and stay with Mei Mei forever could symbolize unity, friendship, and acceptance of one's true self. 6. The use of "Geronimo" by Sheppard at the end of the film would serve as an uplifting and celebratory finale before the end credits roll. These changes would provide a unique viewing experience for audiences, adding layers of emotion, camaraderie, and empowerment to the story of "Turning Red." The thematic and musical choices introduce a fresh perspective on the characters' journey and growth throughout the film.
question:Cars: Fast as Lightning, Nemo's Reef, The Good Dinosaur: Dino Crossing, Temple Run: Brave, and Monsters, Inc. Run wouldn't be discontinued, but it instead would be updated. The new playable characters such as Cruz Ramirez, Jackson Storm, Ivy, (add new characters from “Pixar”). would've been added it in.
answer:The decision to update and enhance mobile games such as "Cars: Fast as Lightning," "Nemo's Reef," "The Good Dinosaur: Dino Crossing," "Temple Run: Brave," and "Monsters, Inc. Run" with new playable characters from popular Pixar franchises would likely generate excitement among players and breathe new life into these beloved games. Here's how the introduction of new characters could enhance the gameplay experience: 1. "Cars: Fast as Lightning": - Adding characters like Cruz Ramirez and Jackson Storm from the "Cars" franchise could introduce new racing dynamics and strategic elements to the game. - These characters could come with unique abilities and attributes, offering players a fresh challenge and diversifying the gameplay experience. 2. "Nemo's Reef": - Introducing characters like Ivy from a new Pixar film could expand the underwater world of "Nemo's Reef" and introduce new quests and challenges for players. - Players could interact with Ivy and other new characters to unlock special items, decorations, and features within the game. 3. "The Good Dinosaur: Dino Crossing": - Incorporating characters from "The Good Dinosaur," such as Arlo and Spot, could bring the film's heartwarming story to life in the game. - Players could embark on adventures with these characters, exploring the prehistoric world, completing missions, and overcoming obstacles in their journey. 4. "Temple Run: Brave": - Including new characters from other Pixar films could provide a fresh take on the fast-paced running gameplay of "Temple Run: Brave." - Players could experience thrilling chases and challenges with these characters, each bringing their own unique abilities to the game. 5. "Monsters, Inc. Run": - The addition of characters from different Pixar movies, such as Monsters University characters or characters from "Up" or "Inside Out," could introduce new storylines and challenges for players. - Players could navigate through familiar Pixar worlds, collecting coins, avoiding obstacles, and interacting with iconic characters along the way. Overall, updating these mobile games with new playable characters from various Pixar franchises would not only add diversity and novelty to the gameplay but also deepen the connection to the expansive Pixar universe. Players would have the opportunity to engage with their favorite characters in new and exciting ways, creating a richer and more immersive gaming experience.
question:Write a movie script, based off of Tattletail, about the main protagonist, who is now 17 years old on Christmas 2005 (this story assumes them to be 10 years old during the main events, which take place on Christmas 1998). The main protagonist ends up getting a "New and Improved Tattletail(TM) 2.0!" (a parody of 2005's Emoto-Tronic Furby) for Christmas. The protagonist, remembered what happened with the 1998 Tattletail, goes "Myeh", and immediately throws the 2005 Tattletail box in a dumpster.
answer:# Title: Tattletail 2.0: Unboxed Terror # Fade In: A snowy suburban neighborhood, decorations and lights adorn each house, setting the scene in December 2005. Our protagonist, JAMIE (17), walks home from school, past houses lit up with festive cheer, a stark contrast to the uneasiness felt from memories of Christmas '98. # INT. JAMIE’S HOUSE - LIVING ROOM - NIGHT Jamie enters to find the house warmly decorated, a large Christmas tree stands in the corner. Jamie’s MOM and DAD are setting up for a cozy night in. They smile warmly at Jamie, unaware of the undercurrent of anxiety their next action will incite. MOM (excitedly) We have an early Christmas present for you! It’s all the rage this year. Jamie’s mom hands over a brightly wrapped box. Jamie hesitates before carefully unwrapping it to reveal a "New and Improved Tattletail™ 2.0!" box. Jamie freezes, the memories of 1998 flooding back. JAMIE (trying to hide fear) Myeh. Quickly and without another word, Jamie grabs the box and heads out. # EXT. JAMIE'S HOUSE - NIGHT The night is still, snow gently falls. Jamie, with determination, walks straight to the dumpster at the end of the driveway and throws the Tattletail 2.0 box inside. Jamie stands there for a moment, a mix of relief and residual fear. # INT. JAMIE’S HOUSE - JAMIE’S ROOM - LATER THAT NIGHT Jamie is restless, tossing and turning in bed. Despite having thrown the Tattletail away, there's an uneasy feeling that sleep refuses to drown. # INT. JAMIE'S HOUSE - LIVING ROOM - THE NEXT MORNING Jamie descends the stairs, greeted by the morning sun and the scent of breakfast. The previous night feels like a distant memory. # EXT. JAMIE'S HOUSE - DAY Jamie decides to take out the trash, attempting to reaffirm the decision from the night before was right. Approaching the dumpster, a chill runs down Jamie's spine. The dumpster is ajar, but the box is nowhere to be seen. # INT. JAMIE’S HOUSE - FOLLOWING DAYS Strange occurrences start happening around the house. Whispering sounds at night, objects moving on their own, and electronics malfunctioning. Jamie knows these events all too well. The fear from years ago resurfaces, stronger than ever. # BACK IN JAMIE’S ROOM - NIGHT Jamie, wide awake, hears the unmistakable sound of Tattletail's voice, but it's different - more sinister. TATTLETAIL 2.0 (V.O.) (pitched down, glitchy) Let’s play a game! Jamie sits up, terror-stricken. The game from seven years ago wasn’t over; it was just on pause. # RESOLVING THE TERROR Jamie realizes the only way to end this once and for all is to confront the Tattletail 2.0 straight on. Gathering courage and a flashlight, Jamie begins the hunt within the house, following the unsettling sounds and lights flickering on and off. # FINAL SHOWDOWN - BASEMENT The trail leads Jamie to the basement, where the Tattletail 2.0 is hiding, its eyes glowing in the dark. The confrontation is intense, with Jamie using knowledge from '98 to outsmart the toy, dismantling it part by part until it falls silent. # EPILOGUE - JAMIE’S HOUSE - CHRISTMAS MORNING 2005 The house is peaceful. The events of the past nights seem like a bad dream. Jamie's parents are puzzled over the missing Tattletail 2.0 but relieved to see Jamie smiling, genuinely happy for the first time since the toy appeared. # JAMIE (looking at the camera, a slight smile) Some toys, they say, are just meant to be forgotten. # FADE OUT. The movie explores themes of facing one's fears, the impact of past traumas, and ultimately shows that sometimes, the best way to deal with old nightmares is to confront them head-on, even if they come packaged as the newest toy on the shelf.
question:StoryBots “The Color Brown” (lyrics): 1, 2, 1-2-3! Come on, everybody! (Everybody!) It's going down! (It's going down!) We're gonna have some fun today! All you gotta do is look around, For the color brown! For the color brown! Brown is for brownies, brown is for sand! (Okay!) Brown is for ginger in the gingerbread man! (Nice!) Brown is for almonds, all kinds of nuts! (Alright!) Brown is for beavers, squirrels, and chipmunks! (What else!) Brown is for bears, brown is for coffee! Brown is for acorns, brown is for toffee! And wood on trees, but don't forget! The best kind of brown is chocolate! Come on, everybody! (Everybody!) It's going down! (It's going down!) We're gonna have some fun today! All you gotta do is look around, For the color brown! For the color brown!
answer:Brown is for soil, brown is for mud! (Ew!) Brown is for cinnamon, in your hot cocoa, bud! (Yum!) Brown is for leather, in your stylish boots! (So cool!) Brown is for horses and their hooves! (Neigh!) Brown is for teddy bears, snuggled up tight! (Aww!) Brown is for caramel, oh so right! (Delicious!) And cardboard boxes, holding all your stuff! The color brown, it's more than enough! Come on, everybody! (Everybody!) It's going down! (It's going down!) We're gonna have some fun today! All you gotta do is look around, For the color brown! For the color brown! So let's celebrate the color brown, It's all around, in every town! From nature's hues to tasty treats, The color brown can't be beat! So let's shout it out and sing it loud, The color brown makes us proud! Come on, everybody! (Everybody!) It's going down! (It's going down!) We're gonna have some fun today! All you gotta do is look around, For the color brown! For the color brown! (Yeah!)